She looks great in motion, so terrain traversal has the potential to be just as fun as the action, especially since Athia is presented as a massive open world to explore.įorspoken’s high-speed movement, called Flow, is performed by holding a button, much like the Ninja Run in Metal Gear Rising: Revengeance. Frey can sprint, wall run, and air-dash like no other, save perhaps the cyber-ninja Frames in Warframe. Rarely is high-speed movement, vaulting, and parkour a cornerstone of your arsenal, but Forspoken pushes this to the forefront.
In most games, you can run, dash, leap, and double jump, but that’s generally the extent of your abilities. Movement is another often neglected facet of action-RPG gameplay. Forspoken’s magical system has a fascinating degree of versatility that piques our curiosity for the final game.
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In addition, there's a leveling and upgrade system that lets you unlock and strengthen whichever spells you want. She can spam quick spells or charge them for greater effect, and trigger a potent third magic attack by casting both spells at the same time. Frey has two magic attacks she can prime during encounters, but these can be swapped out mid-fight by selecting other spells from a radial wheel. Frey can manifest a magical weapon in her hand just as easily as she can summon ice spires or magic arrows. However, Forspoken’s system seems far more fleshed out, and our impressions from the hands-off demo indicate that magic can be swapped, charged, and combined in numerous ways.įorspoken’s magic encompasses both ranged and melee offenses. At a glance, it looks similar to the magic in Dragon’s Dogma, a game that featured devastating spells capable of clearing out rooms or crippling boss monsters. Forspoken builds upon a sorcery foundation, giving Frey an impressive catalog of elemental magic to lob into crowds. Athia is dying, corrupted by a miasma called the Break, and Frey becomes embroiled in the world’s struggles as she searches for a way home.Īll too often, action games zero-in on melee action, with magic/range being relegated to support abilities or supplemental attacks. Protagonist Frey falls into the world of Athia and awakens with magical super powers that let her nuke foes with a vast selection of sorceries, and parkour across the world with supernatural ease.
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